<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>nolanlabs blog</title><description>Practical writing on VFX shot work and on where AI belongs in post-production.</description><link>https://nolanlabs.io/</link><language>en</language><item><title>Object Matte vs Magic Mask vs Object Mask: AI masking compared (2026)</title><link>https://nolanlabs.io/blog/ai-masking-after-effects-resolve-premiere/</link><guid isPermaLink="true">https://nolanlabs.io/blog/ai-masking-after-effects-resolve-premiere/</guid><description>After Effects Object Matte, Premiere Pro Object Mask and DaVinci Resolve Magic Mask as of September 2026: workflow, refinement, cost and independent tests.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Roto &amp; mattes</category><category>object matte</category><category>magic mask</category><category>object mask</category><category>after effects</category><category>premiere pro</category><category>davinci resolve</category><category>ai masking</category><category>roto brush</category><author>The nolanlabs team</author></item><item><title>How to export an alpha channel: ProRes 4444, EXR and PNG sequences</title><link>https://nolanlabs.io/blog/alpha-channels-prores-4444-exr/</link><guid isPermaLink="true">https://nolanlabs.io/blog/alpha-channels-prores-4444-exr/</guid><description>Which formats actually store alpha, straight vs premultiplied, bit depth for soft edges, and how to export mattes from After Effects, Premiere Pro and Resolve.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Compositing &amp; delivery</category><category>alpha channel</category><category>prores 4444</category><category>openexr</category><category>png sequence</category><category>premultiplied alpha</category><category>mattes</category><category>export</category><author>The nolanlabs team</author></item><item><title>How to replace a video background without a green screen</title><link>https://nolanlabs.io/blog/background-replacement-without-green-screen/</link><guid isPermaLink="true">https://nolanlabs.io/blog/background-replacement-without-green-screen/</guid><description>Replacing a background without a green screen: matte-and-comp vs generative tools, what makes the result believable, a step list, and fixes for common problems.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Compositing &amp; delivery</category><category>background replacement</category><category>compositing</category><category>mattes</category><category>roto</category><category>light wrap</category><category>tracking</category><author>The nolanlabs team</author></item><item><title>Is it safe to upload client footage to AI tools? A checklist for post teams</title><link>https://nolanlabs.io/blog/client-footage-ai-tools-security-checklist/</link><guid isPermaLink="true">https://nolanlabs.io/blog/client-footage-ai-tools-security-checklist/</guid><description>Where footage goes, who processes it, whether it trains models and how long copies are kept: the questions to ask any AI vendor before uploading client work.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Workflow &amp; trust</category><category>security</category><category>NDA</category><category>client footage</category><category>AI tools</category><category>TPN</category><category>data retention</category><author>The nolanlabs team</author></item><item><title>Does generative AI change your footage? Full-frame vs plate-preserving edits</title><link>https://nolanlabs.io/blog/generative-video-editing-vs-plate-preserving-vfx/</link><guid isPermaLink="true">https://nolanlabs.io/blog/generative-video-editing-vs-plate-preserving-vfx/</guid><description>Full-frame generative video editors re-render every pixel, not just your edit. What current tools document, how to test for plate changes, and when to use them.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Compositing &amp; delivery</category><category>generative ai</category><category>runway aleph</category><category>video to video</category><category>plate preservation</category><category>difference matte</category><category>compositing</category><category>inpainting</category><author>The nolanlabs team</author></item><item><title>How to make a clean plate for VFX</title><link>https://nolanlabs.io/blog/how-to-make-a-clean-plate/</link><guid isPermaLink="true">https://nolanlabs.io/blog/how-to-make-a-clean-plate/</guid><description>What a clean plate is, how to shoot one on set, and the ways to build one in post, from frame borrowing and tracked paint to AI inpainting, plus how to QC it.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Cleanup</category><category>clean plate</category><category>cleanup</category><category>paint</category><category>object removal</category><category>content-aware fill</category><category>inpainting</category><category>regrain</category><author>The nolanlabs team</author></item><item><title>Is AI rotoscoping good enough for client work?</title><link>https://nolanlabs.io/blog/is-ai-rotoscoping-good-enough/</link><guid isPermaLink="true">https://nolanlabs.io/blog/is-ai-rotoscoping-good-enough/</guid><description>What AI roto really is, the criteria that decide if a matte can ship, a test protocol to run on your own shots, and how to fix AI mattes that fall short.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Roto &amp; mattes</category><category>ai rotoscoping</category><category>ai roto</category><category>mattes</category><category>segmentation</category><category>matting</category><category>quality control</category><author>The nolanlabs team</author></item><item><title>What is rotoscoping in VFX, and why does it take so long?</title><link>https://nolanlabs.io/blog/what-is-rotoscoping/</link><guid isPermaLink="true">https://nolanlabs.io/blog/what-is-rotoscoping/</guid><description>Rotoscoping explained for editors, motion designers and producers: splines, feathering, motion blur, what a good matte delivers, and why roto is slow.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Roto &amp; mattes</category><category>rotoscoping</category><category>roto</category><category>mattes</category><category>alpha channel</category><category>compositing</category><category>vfx basics</category><author>The nolanlabs team</author></item><item><title>Will AI replace roto artists? Where AI belongs in post-production</title><link>https://nolanlabs.io/blog/will-ai-replace-roto-artists/</link><guid isPermaLink="true">https://nolanlabs.io/blog/will-ai-replace-roto-artists/</guid><description>An honest look at what AI does well and badly in roto and cleanup, what unions and studies say, the entry-level problem, and where we think AI belongs.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Perspective</category><category>AI and jobs</category><category>rotoscoping</category><category>roto artists</category><category>cleanup</category><category>VFX careers</category><category>manifesto</category><author>The nolanlabs team</author></item><item><title>Wire removal, rig removal and how to remove tracking markers</title><link>https://nolanlabs.io/blog/wire-rig-and-tracking-marker-removal/</link><guid isPermaLink="true">https://nolanlabs.io/blog/wire-rig-and-tracking-marker-removal/</guid><description>How to plan for and remove wires, rigs and tracking markers: on-set choices, the right technique for each case, motion blur and grain, and a QC checklist.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>Cleanup</category><category>wire removal</category><category>rig removal</category><category>tracking markers</category><category>cleanup</category><category>paint</category><category>planar tracking</category><author>The nolanlabs team</author></item></channel></rss>