
01 Clean plate
Cleanup
Wires and rigs · Tracking markers · Crew and reflections · Logos
AI for post-production · VFX
nolanlabs paints out rigs, builds worlds, moves the sun, swaps props, fills battlefields and fixes performances — then hands every layer back to your comp. You make the creative calls.


Six use cases
Every frame below is a finished shot. Hold the button to see the plate it started from, then open the use case to try it.

01 Clean plate
Wires and rigs · Tracking markers · Crew and reflections · Logos

02 Period
Background replacement · Set extension · Period conversion · Sky replacement

03 Golden hour
Time of day · Light direction · Day for night · Lighting match

04 Vehicle
Props · Costumes · Vehicles · Set dressing

05 Finished
Crowd multiplication · Battlefields · Castles and cities · Stadiums and arenas

06 Lead’s face, with consent
Eyeline · Lip-sync and dubbing · Stunt-double face replacement · Stunt-double integration
What you get back
The matte of what the job touched, the new pixels, the comp and your untouched plate. Ready for Nuke, After Effects or Resolve.
Everything outside the edit region stays as shot. Whole-frame jobs like relighting say so before the run.
AI proposes; people decide. Nothing goes to a timeline or a client until someone picks it.
Never used to train AI models, ours or anyone else’s. Deleted when you ask.
Performance work runs only when the performers agreed in writing to that use.
How it works
01
The clip or a frame range, at its own resolution and frame rate. On a demo, the team runs it with you.
02
Click or box what the job touches and say what should happen, in the words you’d use with an artist.
03
Versions come back side by side. Pick one; take the comp and every layer into your compositor.

From our manifesto
Read the manifestoAI can simulate the result of a creative process. But creativity lives in the intent, the point of view and the decisions that lead there.
Questions
nolanlabs is AI for post-production VFX shot work in six use cases: cleanup, environment, relighting, object editing, crowd and scale, and performance assist. You mark and describe the job, the AI does the frame-by-frame work, and you choose the result. It comes back as layers you can keep working on.
By invitation, after a demo. There is no public sign-up: request a demo, bring a shot if you like, and we set up access with the teams we work with.
A conversation of about 30 minutes with the people who make nolanlabs. We learn how you work and show what nolanlabs does, and what it doesn’t. If it helps, we try one of your shots. There is no cost and no commitment.
No. It takes on the frame-by-frame part of the work so artists spend their time on how the shot should look. Every result is reviewed and chosen by a person, and it comes back as layers an artist can refine, not a finished shot to accept or reject.
Only when the job is the whole frame. Cleanup, object editing, environment, crowd and performance work change only the edit region and composite it back onto your plate, so everything else stays as shot. Relighting and weather change light across the frame; we say so before the run, and the performance, framing and timing stay.
Only with consent. Eyeline, lip-sync and stunt-double face replacement run only for productions that confirm in writing that each performer whose face or lips change agreed to that use. We don’t clone voices, create synthetic performers or generate performances from nothing.
No. Footage you share with nolanlabs is never used to train models, ours or anyone else’s. We only process it with AI providers whose terms let us guarantee that. You can ask us to delete it at any time.
Only teams we have invited. If an email isn’t on the invite list yet, the login page says so. The address you type is only checked, never stored.
Pricing is set with each team, after a demo. There is no public price list.

Access to nolanlabs is by invitation. It starts with a 30-minute demo — on your own footage if you like.
Request a demo